Having learned the nature of our current mission and met the rest of the team, I stowed my gear and settled in for the voyage. The transit to our objective is scheduled to be two jumps taking a weeks time barring any complications. I immediately began to familiarize myself with the transport ship since “complications” are the sort of things that get you killed if you are unprepared.
personal notes – Sir Nives or Knives as he likes to be called doesn’t seem to be the typical noble officer whose rank was bought with family money and political connections. He actually seems competent if a bit of snob always flaunting his family connection.
Rick Deckard “the spook” – This guy is a “complication” waiting to happen. Not your typical military intelligence operative or any operative I’ve ever seen for that matter. The guy comes off like he knows everything and is keeping secret files on everyone but handles weapons like he’s only seen them on a holosceen. He claims the rank of captain but doesn’t wear an academy ring or have a noble family. He’s a fairly big guy but …I don’t know. He seems too eager, like a virgin teen having his first sexual encounter. I’m not sure of where he fits on the mission. Maybe I’ll put him in front of me to open doors, hold a light and be my meat shield. Hmmm…I definitely like the idea of keeping him where I can see him.
Personal log update – Having remained awake for the first jump of our transit, I noted Cmdr Nives and “Capt” Deckard also opted to remain awake through the ordeal. A transit jump from one star system to another is extremely traumatic to a persons nervous system and the resulting “jump sickness” is potentially debilitating, so most people opt to be put to sleep for the jump. The fact that Cmdr Nives opted to remain awake doesn’t surprise me as he probably has a great deal of experience with jump transit. Capt Deckard remaining awake seems more like he never experienced a jump transit before and was a newbie rite of passage, or maybe a frat pledge on a panty raid since I swear I saw him coming out Dr. Anderson cabin with what looked like panties held to his nose.
Personal log update – After three days of preparations the ship is ready to make the second jump to our destination world of Nadir. This time I’m opting for sleeping through the jump in order to be fit for action upon arrival. If I find any of my skivvies missing I swear I’m going to “space” Capt Deckard.
Personal log update – We’ve arrived at Nadir system and are heading for the planet now. A quick inventory shows all my skivvies arrived with me. Checking my gear and familiarizing myself with the pinnace that will take us planet side. The ship’s captain invited us to the bridge and for dinner at his table. I hope he doesn’t mind that I didn’t bring a dress uniform.
The ship’s captain informed us of an unknown ship at the planet that quickly departed before it could be identified but was possibly an old imperial ship. We are proceeding with caution alert for a possible ambush.
Personal note – Cmdr Nives and Capt Deckard both opted to remain awake for the second jump and are currently unfit for combat. Both are resting and recuperate for the trip planet side.
Personal log update – We’ve made landfall and entered the reclamation bureau compound. Received a briefing and proceeded to the crash site. So far, so good…it can’t last.
Personal log update – we’ve arrived at the “crash” site along with several members of the reclamation bureau that are support personnel. First observation, this thing is big, unstreamlined, and assymetrical…and intact. This thing has a very alien appearance to it, it doesn’t look right or feel right. The support personnel point out the location of what they think is a door. I immediately sense this is a portal unlike any I’ve seen before. Letting the science team do their thing, we come up with the fact the soil around the ship is completely sterile. Further investigation determines the ship has been here for at least 25 years. The team splits up with Cmdr Nives climbing to the top of the ship while Capt Deckard takes a security team member and a scientific team member to circle the ship’s perimeter looking for anything the reclamation bureau might have missed. Capt Deckard finds nothing upon completeing his check of the ship, but I notice the Commander take out his laser pistol and aim it at the hull of the ship. I stop him from firing until the rest of the team can get clear in case he triggers some sort of automatic defense system. Once everyone was clear, he fired at the hull causing it to generate some sort of energy field which caused the accumulated dust and debris to be repelled from the hull.
The commander then fired his ACR at the hull but it merely bounced off. He repeated the test using his Gauss rifle for the same result. The result of the laser pistol test caused strange markings to become visible under the portal which previously only our Braille trained Dr. Ombad could feel. Having determined that no automated defense system was activated, I walked up to the portal and did what I felt was the “proper” way to open the portal. I placed my bare hand in the middle of the portal and pressed in while thinking I wanted it to open. The portal opened leaving some kind of energy field across the entry way. Tests of the energy field showed that it hindered but did not stop objects from entering the ship. The commander climbed down and rejoined the rest of the team ordering everyone to wait 5 minutes to see if something shows up. Capt Deckard waited all of 10 seconds then proceeded through the opening. Since I’m the recon scout, I then entered as well. I figured if Capt Deckard was going to act as my meat shield, I would use him as such. We proceeded down a short hallway and discovered a good size room with a ceiling soaring away above us a good hundred feet. The commander joined us while ordering everyone else to wait until we cleared the room. The room was full of what appeared to be crates and storage tanks. My meat shield tinkered with one of the boxes whilst I remained vigilant for any threats that may be triggered by his fumblings. Amazingly he didn’t trigger anything and even managed to open one of the crates. The crate appeared to be filled with unknown plant and animal samples… or perhaps seeds for terra forming
The room has two iris valve doors, one to the left and one the right from the entry hall. I had heard of iris valve doors on old imperial ships but had never seen one. There is also some kind of computer terminal to the left from the entry hall. Having found the room to be free of immediate threats, the science team was allowed in to proceed with their work. Some of the support personnel returned to base to retrieve biodomes for the science team to work in and store items. Things were proceeding smoothly until team leader Dr. Anderson, wanted to open the iris valves and explore. Letting the science team wander an unsecured ship is a very bad idea and the commander told her so in no uncertain terms. Capt Deckard didn’t help matters by egging her on and wanting to charge through this ship like it was his own personal playground. Capt Deckard, I can’t help but think this guy would be more at home in a suit of chainmail and wielding a battle axe, he has that sort of mentality and attitude. The argument between the commander and Dr. Anderson got heated and before anyone could stop her she opened the iris valve to the left. There, laying on the floor was an alien body with its chest cavity blown apart. Dr. Anderson screamed and the commander pushed her through the iris valve and closed it behind her. Hehe…I’m beginning to really like this commander. Capt Deckard used the opportunity to brown nose, he couldn’t get this iris valve opened fast enough to get to Dr. Anderson. The alien was wearing some kind of headband with a crystal in it and a belt with a pouch and a disc shaped device. Capt Deckard pulled the alien body through the iris valve and closed it. He removed the belt and found some sort of black box with a button on it. By unanimous agree it was decided to lock the device away with a signal jammer beside it. The disc shaped device allowed Capt Deckard to levitate within the ship but caused him to have a headache. While the captain was playing with this device, I took the headband and touched the crystal with my bare hand. Instantly I could tell this was something from old legends and stories pasted down through my family called a psi-crystal. A device usable only by someone with the mental capacity to do so. I placed the crystal to my head and started getting a headache and receiving dreamlike impressions. I looked at the computer terminal and understood it was an inventory of items that could be accessed by manipulating a holographic display or touching buttons on the terminal. Working with the science team on the terminal we started to unravel its use. Capt Deckard, charging ahead blindly whilst waving his battle axe, sorry but it’s how it appeared to me, opened the iris valve to the right exposing a corridor that hooked left and ended at another iris valve. Since the commander had gone outside to consult with the support personnel, Capt Deckard was using the opportunity to continue exploring the ship which Dr. Anderson readily condoned. Now I knew there was danger through the left hand iris valve, because of my highly trained survival instinct that others think of as being overly careful, but I didn’t get that feeling from the right. I decided to appease Capt Deckard and go along with opening the right side iris valve, as long as he did the open being a good meat shield. This valve opened into some sort of cryostasis chamber with four units. Two other valves, one to the left and one directly across from the one we entered through, lead out of this chamber. I sensed great danger to the left and I refused to go any further. It had already been a long day and we had enough to keep the science team busy for weeks, so we called it a day.
Personal log update – Amazingly the science team listened to reason and is busy doing its job on all the samples found in the entry storage area instead of running around like four year olds on a playground. We’ve spent two days so far working in the secured area of the ship and we may be ready to look further.
OK, the Cmdr just opened the iris valve to the left and seems determined to head into the room I just know is full of dangerous aliens. Yep, the Cmdr opened the iris valve at the end of a short hallway into a room covered in slime and mold. Along the wall directly opposite the iris valve is what appears to be large eggs or seeds. The Cmdr uses a halon fire extinguisher on the slime and mold to no great effect except to displace the oxygen from the room. One of the larger eggs suddenly shuddered and this toothy slug-like creature emerged. Just as quickly, a robotic probe of some sort emerged from the ceiling and fired a beam into the slug, completely frying it. The Cmdr and Capt Deckard move further into the room causing another egg to hatch. The probe again fries it. The probe clearly scans us trying to determine whether to fry us or not…and decided not. Until Capt Deckard decides to levitate to the ceiling and strike it with, I kid you not, a genuine long sword. ( I seriously want to get this guy a battle axe. ) The probe reacts quickly and quite hostile to Capt Deckard’s action by firing its beam at him. Luckily it doesn’t hit him and he levitates back down and slashes an egg open but destroying his sword in the aliens acidic splatter. While he’s doing that, another egg hatches and the slug zips across the room. I open fire on it with my ACR splattering it, which was good because I didn’t think to bring a salt shaker, but acid splattered onto the probe and Capt Deckard to no serious effect. Meanwhile, the probe still wants Capt Deckard and fires at him again striking him and burning a hole in his scout armor. The Cmdr and I start shooting unhatched eggs with acid spraying everywhere in the room (luckily I remained in the hallway ready to shut the door) with the probe taking the brunt of it damaging it. Capt Deckard, in a classic meat shield move, grabs the acid covered probe with both hands and shoves the probe, laser “probe” first into an alien egg.(I’ve heard tales of people being" probed" by aliens. I wonder if Capt Deckard was one of those and he was returning the favor?) The egg burst spewing goo on Capt Deckard and his mightily thrust probe disabling the probe. The Cmdr and I finished destroying the eggs while Capt Deckard did some fancy footwork to avoid most of the acid splatter. With the hostiles in the room eliminated, Capt Deckard grabs handfuls of mold and stuffs it in the ruptures on his scout armor potential infecting himself with alien diseases or parasites. We’ll need to get him decontaminated and keep him under constant observation until we can be sure it’s safe.
Personal log update – We decontaminated, made repairs and resupplied after the skirmish. The science team was cleared to enter the “egg room” under the watch of a red shirt. The Cmdr ordered them to exit the ship every half hour so their trivids would update.
The next morning we decide to continue exploring from the cryotube room through the valve directly opposite the valve we entered the chamber through. The valve opened into a long hallway ending at another valve with another passageway to the left midway down the hall. We decide to go left since there was no valve to block anything from coming around behind us. The short and narrow passageway opened into a wide hallway with another narrow passageway to the left. The wide hallway turned to the left and was filled with the corpses of aliens we’re calling" greys". At this point, communication to the rest of the team was lost due to some sort of interference inside the ship. We decide to form a relay chain with the chemist Ombad staying in the cryotube room, Cmdr Nives taking position at the junction of the narrow passageway and the wide hallway and me at the corner where the main hallway turned. Capt Deckard continue down the main hallway using the levitation device to avoid disturbing the corpses. The hallway went a good 25 meters then turned left again ending at another valve. There are two valves to the right midway down the main hallway between the two corners. The meat shield… I mean Capt Deckard foolishly decides to open the valve at the end of the hallway, where no one can see him or give him any support. Luckily, the valve opened into another cryotube room with three of the four tubes smashed open and another valve opposite the one he opened. We strongly urged the Capt to return to us and it seemed he was going to be sensible but as he reached the far valve to the right he decides to open it. For a larger person, Capt Deckard has a very high pitched girlish scream as he demonstrated for us upon opening the valve. He muttered a quick prayer to some deity as I sensed a great and evil disturbance in the force. Capt Deckard fumbled a grenade out of his coat pocket (this guy couldn’t have made it through basic training) and barely managed to get it through the valve before closing it. Capt Deckard bravely ran away from the valve in my direction as I prepared to fire on anything coming through the valve. The valve opened and a creature out of nightmares, or maybe Capt Deckard’s ex wife, came through. I fired a high explosive ram grenade into the creature, stunning it and severely wounding it. Capt Deckard proceeds to levitate right on top of the creature, pulls out a laser rifle and AT POINT BLANK RANGE misses the creature with a burst of laser fire. The Cmdr orders an evacuation through the relay only to find that Ombad has left his post. Ombad flees the ship while the Cmdr moves up to fire his Gauss rifle into the creature finishing it off. Capt Deckard again levitates to the open valve and rolls a grenade through it before closing it. He then flees down the hallway to the Cmdr and I. Once again, the valve opens and small creatures pour out. I fire another ram grenade wiping them out. Another wave follows but this time creatures also come at us from the small passage behind us we had not yet explored. The Cmdr fires on the ones in front stunning two of the three. I fire another ram grenade stunning all three behind us. The non stunned creature charges the Cmdr but he avoids taking any wounds. He fires back spraying all three in front of him killing them. The creature chewing on the Cmdr managed to splatter all of us with acidic goo in its death throes but we all avoid injury. I then fire my last high explosive ram grenade into the three behind us killing them. We catch our breath and reload as we see what’s next…(thanks Capt Deckard for your brilliant scouting abilities and tactics)